The Plague
Case Study
We were recruited by “El Cañonazo” to create the UX/UI and build the official web application for Movistar+ TV series “La Peste” (The Plague), to support their transmedia universe.
Later on, for the second season, we designed and built a web platform to support an Alternative Reality Game that was set online and offline in the streets of Seville.

About
The Plague
La Peste (The Plague) was a Spanish superproduction created by Movistar+. Foreach of the two seasons, a rich digital universe was created to give La Peste fans additional interactions and enhanced experiences.
Services
- Consulting
- UX/UI
- Web design
- Website development
- Quality assurance
- Project management
- AWS hosting setup
- Website Support
Project
For the first season of the TV series, we designed and developed the website that served as the container of the transmedia universe of “La Peste” (The plague). Week after week, new content created across the internet (youtube channels, podcasts, social media accounts, wiki) was published on the website, which also allowed “La Peste” fans to get educated through the changes experienced in the city since the 16th century throughout video documentaries and interactive maps.
For the second season, called “La Garduña existe”, we designed and developed the Web App for the Alternative Reality Game that was put in place in the city of Seville. “La Peste” fans became part of the game and they were requested to resolve some challenges online and physically throughout the city of Seville to earn points and uncover the villains.
The Plague’s Transmedia Universe is the transmedia expansion of the fictional series produced by Movistar+, The Plague. This project is made up of more than 350 minutes of audiovisual content, spread throughout 8 formats addressed to different audiences. Every fan of the show can explore The Plague’s universe in every way they prefer: through documentaries, podcasts, websites, geolocated tours, cooking shows, youtubers and making-ofs.